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Summon Core
Summon Core
This plugin allows developers to create skills that summon Actors into the
player’s party using various parameters.
这个插件可以让玩家制作召唤队友的技能
Setting up Summoning Skill
In order to make a Skill become a Summon Skill, use the following notetag:
你需要使用下面的备注来设置召唤技能
<Summon>
Actor ID: x
<End Summon>
Simply set “x” to the Actor ID you wish to be summoned.
你只需要简单设置需要召唤的角色ID即可
Summoning Properties
Various properties can be added to the Summoning Skills. They can be
customized within the Summon notetags:
你还可以设置额外的召唤特性
<Summon>
Actor ID: 2
Level: 10
Turns: 2
<End Summon>
Here is a list of all the properties available:
下面是一些特性介绍
Level
Determines the level of the summoned Actor. This can be a number or
JavaScript code that uses the “actor” variable to reference the user.
你可以设置召唤出来的玩家等级
Turns
Determines the number of turns the summon will last. Set to -1 to make
the summon last until the end of the battle or death.
设置召唤回合数,若设置-1则为持续到战斗结束或者死亡
Animation
Determines the animation used for when the summon is summoned.
设置召唤动画
Exit Animation
Determines the exit animation used for when the summon leaves.
设置退出动画
X
Determines the X position of the summon. Can use JavaScript code.
If using JavaScript code, “index” refers to the summon’s index within the
party and “master” refers to the sprite of the summoner.*
设置横坐标
Y
Determines the Y position of the summon. Can use JavaScript code.
If using JavaScript code, “index” refers to the summon’s index within the
party and “master” refers to the sprite of the summoner.
设置纵坐标
Position Examples
If one wants to position the summoned Actor relative to the summoner,
the following code could be used:
你过你想设置召唤玩家的位置,你可以参考下面的命令
<Summon>
Actor ID: 2
X: master._mainX – 120
Y: master._mainY
<End Summon>
This would position the summon 120 pixels to the left of the summoner.
召唤物将会距离施法者左侧120像素的位置