【汉化】Enemy Bulk Drops

Enemy Bulk Drops

Enemy Bulk Drops

Yanfly’s Extra Enemy Drops Plugin is required.
Place this Plugin BELOW YEP_ExtraEnemyDrops.
这个插件需要 YEP_ExtraEnemyDrops为基础

While Yanfly’s Extra Enemy Drops adds a lot of features to help customize
the drops of Enemies, it lacks a couple of features to support large
amount of possible Item drops. Having the possibility for a large amount
of Items to drop is a major part of larger-scale RPGs.
While it is technically possible to use a lot of the features within this
Plugin without it, they help a lot with making things simplier and easier.

YEP_ExtraEnemyDrops添加了很多敌人战斗后掉落物品的特性,但是缺乏大数量或者多种类的掉落支持,如果你想要设置很多数量,你可以用这个插件轻易实现

Batch Enemy Drop Percentages

Available Enemy Notetags:

<Item x1 – x2: y%>
<Weapon x1 – x2: y%>
<Armor x1 – x2: y%>
This sets a batch of Items, Weapons, or Armors to have a y% chance of
dropping.
设置物品掉落概率
For example:
<Item 3 – 20: 50%>
Each Item from 3 to 20 has a 50% chance of dropping.

Group Enemy Drop Percentages

Available Enemy Notetags:

<Group Item x1 – x2: y%>
<Group Weapon x1 – x2: y%>
<Group Armor x1 – x2: y%>
This sets a group of Items, Weapons, or Armors to have a y% chance of
dropping.
你可以设置某个物品组中某件物品的掉落概率
For example:
<Group Item 3 – 20: 50%>
There is a 50% chance of 1 Item in this group of dropping.

Creating Item/Armor/Weapon Groups

Another feature added in this Plugin is the ability to set Items into
specific groups and base drops off of these groups.
这个插件还提供了掉落物品组的选择

Use the following Item/Weapon/Armor notetag:

<Drop Group: group-name>
to set an Item/Weapon/Armor to a specific group.
设置物品/武器/护甲到指定物品组

For example: <Drop Group: Bug>
                     <Drop Group: Fire>
                     <Drop Group: Giant Ants>
One Item/Weapon/Armor can be a part of multiple groups.

Giving Item/Armor/Weapon Groups

In order to have an Enemy drop Items based off of a group, use the notetag:

<Drop Group my-group: y%>
This will set it so there is a y% chance of one item within my-group
to be dropped when the Enemy is defeated.
设置自物品组某个物品的掉落概率
For example: <Drop Group Fire: 50%>
This would make it so there’s a 50% chance that one Item/Weapon/Armor
from the “Fire” group will drop when the Enemy is defeated.
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