I have a Unity project and am building for iPhone.
When the app starts, it is open for about 1 second before it crashes and GetCloudProjectId() is highlighted in the Xcode debug window.
The project uses Unity Services In-App Purchasing so it needs a cloud project id. I can see in the Services settings that is set correctly.
I have tried:
- Unlinking and linking the project again - using this guide
- Copied the project settings into an empty unity project - also crashed at GetCloudProjectId()
Is there some configuration I forgot to do?
